The Mighty Phazor orders the worlds dragons into hibernation, but a lone conjured dragon remains awake. Defying the Phazor’s order, Salpacha, created by Drew, the arrogant apprentice of Pūrus, Master Wizard of Aberglenn craves power over the forces he does not fully understand. Ransacking Pūrus’ home, Drew discovers the Boka di Draconis, the Book of the Dragons, which holds the key to waking the dragons. The Master Wizard having been summoned to Collin Castle is asked to accompany the Queen her children to safety of Norselan. Now that the dragons are gone King Collin fears a war with the blood thirsty Greer Family of Furran Realm. Queen Antillium is a Dragon Witch and hopes she and her sister residing Norselan can perform an enchantment to awaken the dragons and save the realms. But she soon finds out that she only possesses a fragment of the spell and they must have all the elements before the enchantment can be performed, including the Boka di Draconis.